![]() ![]() Vanilla Civilian Stations always have 0 for these properties. Vanilla Starbases usually have 0 for these properties, except for the Juggernaut.ĭefense Platforms also need these properties because they need to move from the Starbase to their defense position. Vanilla always have 0 or leave this property undefined.ĭefines the base speed, acceleration and rotation speed of this ship size. This property multiplies the chance this ship disengages in battle. Can also specify as graphical_culture = no to indicate that this ship size doesn't need Graphical Cultures.ĭefines the graphical entity used, replacing the default SHIPSIZE_entity (or GFX_CULTURE_SHIPSIZE_entity) lookup.ĭefines the base Hull Points of this ship size. Ship sizes are defined at common/ship_sizes/xyz.txt.ĭata Structure PropertyĪ list of Graphical Cultures this ship size is valid to have. Weapon component entities should also have a locator named turret_muzzle_01 (this is specified in a as NGraphics::SHIP_TURRET_PROJECTILE_SPAWN_LOCATOR).īy ship sizes the game classifies all ships and stations. Weapon entities are similar to section entities, with the differences being that they attach to the locator specified in the section_template and component_slot scripts. Section_template = The game will look for mammalian_01_some_entity if the current gfx_culture is mammalian_01, the section entity is then attached to a locator on the core entity specified by the slot (like "part1"). – #Global Ship DesignsĪ ship_size has a list of slots that can have sections attached to them.Įach slot has a name and specify a locator where the section will be attached graphically. These three things are then used by a ship_design to formulate a complete ship. Ships consists of three basic components: 5.2.2 Designer Component Set: "Red Lasers".5.2.1 Core Component Set: "Combat Computers".Be aware that if you're asking a question that is already answered on the FAQ page linked above, you'll be directed there to read it. You can also post your question in the Comments section below, although it may take longer for a response.If your issue is not answered on that page, the quickest way to get an answer is to join the Tech Support channel on the NSC Discord here:.Read this page first before posting your question: This FAQ answers roughly 90% of the issues posted in the comments. If you're having a problem with the mod, the first step is to read the Frequently Asked Questions posted on the mod website.This is becoming a common problem with Steam and we cannot fix it from our end. You may have to repeat this step a few times to get it working. Verify that Steam is downloading the mod, and then try to run again. HOW TO RESET NSC: If your copy of the mod is not working properly, delete this entire folder from your PC: Steam\SteamApps\workshop\content\281990\1319665664 and then unsubscribe and resubscribe to the mod.If you don't care about how the UI looks in the ship designer, you can use this mod alone with no issues. IMPORTANT: This mod requires the UI Overhaul 1080p mod in order for the 5-section Flagship to display properly in the ship designer.You can join our server and chat with us live in our Lounge, or post ideas and suggestions for us to read! Simply head to the link below to join. And Much More: Hundreds of other tweaks and changes to improve the gameplay experience.Playable Guardians: Allows the player to summon their own Guardian/Leviathan (if they have purchased the Leviathans DLC).18 New Playable Races: AI, Ancients, Pirates, Swarm, 7 Unbidden Colors, 6 Fallen Empire Types, and a new made-from-scratch race called Creatures of the Void.New Station Classes: Headquarters Station, Sensor Station, Battle Fortress, Power Station, Mining Base, Drydock.New Ship Classes: Strike Cruiser, Battlecruiser, Light Carrier, Carrier, Dreadnought, Superdreadnought, Flagship, Construction Cruiser, Science Cruiser.These changes affect all vanilla playable races in the game, and the AI will use all the new ship classes in the same way that the player can. This mod adds new ship classes and many new features to the game. Looking for the version of NSC that is compatible with Stellaris 2.0? Head over here: ![]()
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